Roulette11.10.0
All patches

Update 11.0.0

GALAXY MASTERS

Season 11 launched with a full melee rework (Stamina and Precision systems), a contextual quick-melee kick, and a wide balance pass across weapons, gadgets, and specializations.

  • 9buffs
  • 6nerfs
  • 12tweaks
Full notes from Embark
Category

Balance

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General

  • Tweaked

    Melee rework: all melee weapons now use Stamina (controls lunges) and Precision (hits inside the precision zone deal critical damage, glancing hits deal less).

    Dev note: Melee should be a viable style of play with a fair chance to win, without being frustrating to play against.

  • Nerfed

    Quick melee damage decreased from 40 to 25. Added a contextual Kick at full Stamina that pushes targets back ~5m.

93R

  • Tweaked

    Decreased damage from 25 to 24 and increased ammo from 21 to 27.

    Dev note: The 93R has been a strong outlier since its last buffs, so damage reverts while ammo goes up instead.

.50 Akimbo

  • Buffed

    Increased damage from 44 to 46.

FCAR

  • Nerfed

    Decreased fire rate from 540 to 530 RPM.

KS-23

  • Buffed

    Increased damage from 100 to 110 and decreased damage falloff multiplier from 0.7 to 0.64.

M134 Minigun

  • Buffed

    Decreased dispersion in all aim states by 10%, reduced dispersion scaling during fast camera movement, and increased environmental damage from 30 to 35.

Model 1887

  • Buffed

    Increased pellet damage from 12 to 13.

Pike-556

  • Buffed

    Increased headshot multiplier from 1.5 to 1.75.

Dagger

  • Tweaked

    Added Stamina and Precision. Precise hits deal 60, glancing hits 42; lunge distance increased from 3m to 4.5m. Backstab multiplier increased from 4.26 to 4.5 and charge time reduced from 0.8s to 0.65s.

Dual Blades

  • Tweaked

    Added Stamina and Precision. Removed the cross-swipe primary; precise hits deal 57x2, glancing 39x2. Deflect movement speed decreased by 50%. New Cross Slash (primary while deflecting) deals 140 precise / 84 base.

Riot Shield

  • Tweaked

    Added Stamina and Precision. Precise hits deal 82, glancing 57; lunge distance increased from 3m to 4m. Shield block now gives full frontal protection at -25% movement speed. New Shield Bash deals 40 with ~5m knockback.

Sledgehammer

  • Tweaked

    Added Stamina and Precision. Primary deals 120 precise / 90 base, secondary 200 precise / 150 base. Lunge distance increased from 4.5m to 5m.

Spear

  • Nerfed

    Added Stamina and Precision. Primary combo reduced to two attacks (74 precise / 55 base) and lunge distance decreased from 7.5m to 5m. Spin is now a stamina-gated 75/100/126 sequence.

Sword

  • Tweaked

    Added Stamina and Precision. Precise hits deal 110, glancing 71; lunge distance increased from 3m to 4.25m. Secondary lunge reaches ~10m with Stamina, ~5m without.

APS Turret

  • Buffed

    Increased projectiles blocked from 5 to 6 and health from 160 to 175. Cooldown no longer regenerates while deployed (5s on pickup, 15s on remote retrieval, 30s on destruction).

Breach Charge

  • Buffed

    Decreased arm time when deployed from 1.5s to 1s.

Data Reshaper

  • Buffed

    Can now reshape Gateways to immediately disable them.

Hover Pad

  • Buffed

    Increased health from 350 to 425.

Cloaking Device

  • Nerfed

    Decreased minimum cloak duration from ~13s to ~11s. Energy drain is now minimal below run speed and maximal at run speed or faster.

    Dev note: Stealth is meant for a slower hide-and-seek playstyle rather than high-speed use.

Evasive Dash

  • Nerfed

    Decreased charges from 3 to 2 and decreased cooldown from 7.5s to 6.5s.

Winch Claw

  • Nerfed

    Decreased victim stun from 0.25s to 0.1s, lock-in-place from 0.15s to 0.1s, and post-grab action delay from 0.25s to 0.1s.

Fixes

CL-40

  • Tweaked

    Fixed an exploit that allowed firing faster than intended.

Riot Shield

  • Tweaked

    Collision now matches the visuals more closely, and the third-person stance and FOV shift when raising were reduced.

Lockbolt Launcher

  • Tweaked

    Projectile no longer persists when a dematerialized surface rematerializes.

Winch Claw

  • Tweaked

    Improved hit registration on fast-moving targets and under packet loss, and fixed shots not registering on pulled players.

Charge 'N' Slam

  • Tweaked

    Improved floor-breaking consistency and fixed it not interrupting melee swings.