Update 11.0.0
GALAXY MASTERS
Season 11 launched with a full melee rework (Stamina and Precision systems), a contextual quick-melee kick, and a wide balance pass across weapons, gadgets, and specializations.
- 9buffs
- 6nerfs
- 12tweaks
Balance
General
Tweaked
Melee rework: all melee weapons now use Stamina (controls lunges) and Precision (hits inside the precision zone deal critical damage, glancing hits deal less).
Dev note: Melee should be a viable style of play with a fair chance to win, without being frustrating to play against.
Nerfed
Quick melee damage decreased from 40 to 25. Added a contextual Kick at full Stamina that pushes targets back ~5m.

93R
Tweaked
Decreased damage from 25 to 24 and increased ammo from 21 to 27.
Dev note: The 93R has been a strong outlier since its last buffs, so damage reverts while ammo goes up instead.

.50 Akimbo
Buffed
Increased damage from 44 to 46.

FCAR
Nerfed
Decreased fire rate from 540 to 530 RPM.

KS-23
Buffed
Increased damage from 100 to 110 and decreased damage falloff multiplier from 0.7 to 0.64.

M134 Minigun
Buffed
Decreased dispersion in all aim states by 10%, reduced dispersion scaling during fast camera movement, and increased environmental damage from 30 to 35.

Model 1887
Buffed
Increased pellet damage from 12 to 13.

Pike-556
Buffed
Increased headshot multiplier from 1.5 to 1.75.

Dagger
Tweaked
Added Stamina and Precision. Precise hits deal 60, glancing hits 42; lunge distance increased from 3m to 4.5m. Backstab multiplier increased from 4.26 to 4.5 and charge time reduced from 0.8s to 0.65s.

Dual Blades
Tweaked
Added Stamina and Precision. Removed the cross-swipe primary; precise hits deal 57x2, glancing 39x2. Deflect movement speed decreased by 50%. New Cross Slash (primary while deflecting) deals 140 precise / 84 base.

Riot Shield
Tweaked
Added Stamina and Precision. Precise hits deal 82, glancing 57; lunge distance increased from 3m to 4m. Shield block now gives full frontal protection at -25% movement speed. New Shield Bash deals 40 with ~5m knockback.

Sledgehammer
Tweaked
Added Stamina and Precision. Primary deals 120 precise / 90 base, secondary 200 precise / 150 base. Lunge distance increased from 4.5m to 5m.

Spear
Nerfed
Added Stamina and Precision. Primary combo reduced to two attacks (74 precise / 55 base) and lunge distance decreased from 7.5m to 5m. Spin is now a stamina-gated 75/100/126 sequence.

Sword
Tweaked
Added Stamina and Precision. Precise hits deal 110, glancing 71; lunge distance increased from 3m to 4.25m. Secondary lunge reaches ~10m with Stamina, ~5m without.

APS Turret
Buffed
Increased projectiles blocked from 5 to 6 and health from 160 to 175. Cooldown no longer regenerates while deployed (5s on pickup, 15s on remote retrieval, 30s on destruction).

Breach Charge
Buffed
Decreased arm time when deployed from 1.5s to 1s.

Data Reshaper
Buffed
Can now reshape Gateways to immediately disable them.

Hover Pad
Buffed
Increased health from 350 to 425.

Cloaking Device
Nerfed
Decreased minimum cloak duration from ~13s to ~11s. Energy drain is now minimal below run speed and maximal at run speed or faster.
Dev note: Stealth is meant for a slower hide-and-seek playstyle rather than high-speed use.

Evasive Dash
Nerfed
Decreased charges from 3 to 2 and decreased cooldown from 7.5s to 6.5s.

Winch Claw
Nerfed
Decreased victim stun from 0.25s to 0.1s, lock-in-place from 0.15s to 0.1s, and post-grab action delay from 0.25s to 0.1s.
Fixes

CL-40
Tweaked
Fixed an exploit that allowed firing faster than intended.

Riot Shield
Tweaked
Collision now matches the visuals more closely, and the third-person stance and FOV shift when raising were reduced.

Lockbolt Launcher
Tweaked
Projectile no longer persists when a dematerialized surface rematerializes.

Winch Claw
Tweaked
Improved hit registration on fast-moving targets and under packet loss, and fixed shots not registering on pulled players.

Charge 'N' Slam
Tweaked
Improved floor-breaking consistency and fixed it not interrupting melee swings.
