Update 11.6.0
UPDATE 11.6.0
Update 11.6.0 was the big mid-season balance pass: Medium specialization buffs, a round of melee tuning, and an M11 range trim.
- 14buffs
- 2nerfs
- 1tweaks
Balance

Lockbolt Launcher
Buffed
Decreased reload time from 2.2s to 1.75s.

Dematerializer
Buffed
Decreased cooldown per charge from 20s to 15s and removed raise time.

Evasive Dash
Buffed
Decreased cooldown per charge from 6.5s to 6s.

Guardian Turret
Buffed
Decreased activation time from 3.5s to 3s, increased health from 280 to 300, and decreased remote retrieval cooldown from 17.5s to 10s.

AKM
Buffed
Increased damage from 20 to 21.

ARN-220
Buffed
Increased fire rate from 725 to 750 RPM and sped up reloads.

BFR Titan
Buffed
Increased damage falloff multiplier from 0.65 to 0.7.

Cerberus 12GA
Buffed
Increased damage per pellet from 8 to 9 (full shot 104 to 117).

Dagger
Buffed
Increased primary damage to 49 base / 70 precise and secondary base damage from 75 to 85; backstab now deals 340. Lunges last longer.

Dual Blades
Buffed
Increased primary precision zone from 9 to 12 degrees.

KS-23
Nerfed
Decreased damage falloff multiplier from 0.675 to 0.58 and falloff start range from 18m to 12m.
Dev note: Reduce its effective range so the BFR can own long-range Heavy fights.

M11
Nerfed
Increased hip fire recoil by ~75%, ADS recoil by ~25%, and ADS dispersion by 25% (120% airborne).

Recurve Bow
Buffed
Increased max draw damage from 124 to 126.

Riot Shield
Buffed
Increased primary damage to 60 base / 86 precise. Shield Bash damage increased from 40 to 50 and environmental damage from 50 to 100.

Spear
Buffed
Increased primary sweep box by 60%, lunge distance from 5m to 6.5m, and lunge speed by 50%.

XP-54
Buffed
Smoothed the end of the recoil pattern and decreased airborne ADS dispersion by 8%.
Fixes

Dual Blades
Tweaked
Fixed inconsistent primary environmental damage and wide-angle deflects fully blocking damage.
